Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Luigi - Mastering Energy

by ForsakenLlamas - Jam Entry

Hi there,

this time we tried to learn new things.
Therefore we used for the first time HTML5 and JavaScript.


We made up a tiny little game called "Luigi - Mastering Energy".
You are Luigi and your task is to reach the next dimension trough an gate.
Therefore you have to use your "unconventional weapon" ENERGY to activate elements in the right order.

You have an battery pack attached, which has a certain amount of energy to activate elements. This energy also represents you health, so be careful.

On you way trough the dimension your environment changes. Everything speeds up and costs more energy. So don't get destroyed too often and try to reach an high level.

HINT: If you're LOW on energy you can use the generator ( at the bottom left of the screen) to charge.


Left/A: Left
Right/B: Right
Up/W: Jump
R: restart

TOOLS: XHTML, JavaScript with EaselJS, GIMP, BFXR & BoscaCeoil

ForsakenLLamas Team |

Christian Born - game design and programming
Thomas Rossow - game design and programming
Christian 'Rubelli' Zirkelbach - game design, graphics and sound

Have Fun and see you on next LD in august!

Rubelli @ ForsakenLlamas (Jam Team)

Downloads and Links




insane66 says ...
Apr 20, 2015 @ 8:23pm

this was a very net game

jacobturn says ...
Apr 21, 2015 @ 11:57am

interesting use of the concept

TeamCalcium says ...
Apr 21, 2015 @ 2:02pm

An interesting game, but I missed the
I like the character-design.

cdgugler says ...
Apr 22, 2015 @ 5:23am

Interesting game, it was a fun concept. I'd love to see it expanded with more levels.

Apr 22, 2015 @ 11:08pm

Nice concept, but it seems to be very repetitive, as all the levels were almost the same and not that challenging. Luigi looks cute. :)

psychonull says ...
Apr 23, 2015 @ 10:55pm

Good concept. More levels would add a lot of fun. I found the bg music a little bit repetitive.

gnx says ...
Apr 24, 2015 @ 8:54pm

Interesting concet, took me a while to understand what I was supposed to do. I think the mechanic has a lot of potential though and it has been realized very well with the visuals.

Apr 29, 2015 @ 9:25pm

Was a little like donkey kong.

Jacic says ...
May 3, 2015 @ 10:18pm

Interesting, but I felt that things weren't well explained. I didn't immediately realize that I first had to "unlock" the elements and then charge objects which looked different from the lock.

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